
Archived texts from Oganika Arcanum:
Blood Moon Games Ltd's Oganika Arcanum, The Ruins of Volduron Campaign, and the forth coming A Deeper Dungeon are all set upon the world of Imbril, within the Empire of Or, a once powerful but now fading Empire located on the west of the continent of Embra. Or has a rich history and culture stretching back for over 2000 years when it was founded by the first empress Galg la Moa (pictured above).
This page will build up over time with the goal of providing an overarching information base to run campaigns and adventures within the Empire of Or and beyond.
Initially it will archive digital texts which can be obtained physically from the variety of games and products currently published. Once this archive has been created it will then begin to house further information with the aim of building up a rich context for TTRPG.
The archived texts provide a backdrop and cultural context to the rich environment of Or and are pivotal to a lot of the plot structures that will emerge within the campaign scenarios and A Deeper Dungeon.

This set introduces the 'tiles' as a basis for a variety of entertainment within the culture of Or. Specifically talking about the history of the tiles and outlining a game called Hex16.
An Introductory Treatise on the 'Tiles'
Instructions for Hex 16

This set explains the history and prominence of the game of Dual within Ordish culture and how it links to the Nine Imperial Houses. It also provides details of a famous set of puzzles by G. Forblenard who is believed within certain esoteric circles to have rediscovered the magyck talked of in legend.
Dual
The Diamond Puzzles
A Treatise on the Nine Houses
Notes on the Folio of Arbery & Societies dedicated to the rediscovery of Magyck.

A Deeper Dungeon is a card based solo RPG, set after the Ruins of Volduron campaign scenario. Players must explore Ladraigh Forest and the Kharnegormes in an attempt to locate K'or Arin, a sorcerer's abandoned abode.

This set explains the cultural treasure that is Teller - a story telling game popular within Or, originally patronised by Galg la Moa to such an extent that it gave rise to the Society of Tellers which still exist 2000 years later.
The Ordish Myth Cycle
