Blood Moon Games Ltd is based in the North East of England and is registered with the Science, Technology, Engineering & Maths (STEM) network. It can provide enrichment based lectures and workshops for both Teachers and Students, the contents of which detail the use of play as a basis for learning and the importance of mathematics in game design. The lectures & workshops are delivered by Jeremy Dawson the CEO of Blood Moon Games, who is an accredited professional development (PD) Lead through the National Centre for Excellence in Teaching Mathematics (NCETM) and has over 15 years of experience of delivering high quality enrichment sessions to both Primary & Secondary School Teachers, and Students at all Key Stages.

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Enrichment for Students

Mathematical Mechanisms:

The importance of maths in gaming. How concepts such as Probability, Transitivity, Combinatorics and Geometry play an important role in the design of gameplay. (Suitable for KS2-5)

An interesting solution to a weird co-ordinate system:

The standard x/y co-ordinate system is not always useful, particularly for specific types of computer games. A look at how properties of 3D cubic lattices relate to alternative co-ordinate systems. (Suitable for Ks3-5)

How spritely you are! OR What use is this left over bit?

How numbers translate into images. Pixelation in computer graphics and the use of number bases. Meta-structures and their use in procedural generation of game environments. (KS2 (Yrs 5/6) - KS5).

CPD for Teachers

Play in the Maths Classroom:

How to build a pedagogy around play. (Primary)

(Primary/Secondary)

Promoting thinking and reasoning through play and puzzling.